Games Workshop Expansion Blackstone Fortress: Escalation (English)

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Games Workshop Expansion Blackstone Fortress: Escalation (English)

Games Workshop Expansion Blackstone Fortress: Escalation (English)

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Price: £9.9
£9.9 FREE Shipping

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Description

Cultist Firebrands are absolutely deadly at mid-range, and they also inflame the zeal of nearby Cultist hostiles. Their bodies are swollen with infernal power… so let’s just say you don’t want to be standing close to one when they’re killed… Its massive remains were flung from orbit onto the surface of Cadia as an artificial meteor, its kinetic impact killing most of Cadia's remaining defenders and at last allowing the Eye of Terror to swallow the world. The geothermal stress caused by the fortress' impact ultimately caused Cadia to rip itself apart. The new Traitor Commissar is absolutely deadly at close range, using his power fist to pulverise any explorers who get too close. Seriously, keep him at a safe distance! Abaddon the Despoiler first learned of the Fortresses sometime in M40, where he was guided by the visions of Zaraphiston to an Eldar Crone World. There, he read an ancient prophecy revealing their existence. With both of these new characters being so dangerous when they’re up-close and personal, you’re going to want to try and take them out at range. That might be easier said than done with the Ogryn, though, as the hulking brute has 12 wounds.

Reaching the fortress' location requires a small and highly maneuverable spacecraft. Located close to the fortress is a small void station known as Precipice, created from the hulls of ruined starships and inhabited by a ragtag population of explorers and scavengers from across the galaxy that consists of individuals drawn from many different starfaring races. An uneasy truce endures aboard Precipice, which is enforced by a small cadre of powerful and influential starship captains looking to maintain stability on the station to pursue their own interests. He’s also able to ‘motivate’ any Traitor Guardsmen that are nearby with his unique action Execute the Weak. Teamwork has never been more important, now that you’ll have to face down powerful new enemies. These new explorers offer additional opportunities to work together and enhance the entire team, including the original adventurers. Deadly Threats

New Explorers

Space Marines • Chaos Space Marines • Grey Knights • Death Guard • Astra Militarum • Adeptus Mechanicus • Craftworlds • Tyranids • Dark Angels • Blood Angels • Chaos Daemons • Adeptus Custodes • Thousand Sons • T'au Empire • Necrons • Drukhari • Deathwatch • Harlequins • Imperial Knights • Space Wolves • Gellerpox Infected • Elucidian Starstriders • Orks • Genestealer Cults • Vanguard Space Marines • Daemonkin • Chaos Space Marines II • Chaos Knights • Space Marines II • Adepta Sororitas Hostiles in grey plastic: Obsidius Mallex, Chaos Lord; 2 Chaos Space Marines of the Servants of the Abyss; 4 Chaos Beastmen; 4 Ur-Ghuls; 4 Negavolt Cultists; 2 Rogue Psykers; 4 Spindle Drones and 14 Traitor Guardsmen. [2]

There is also a record of a boarding party comprised of Imperial Navy and Angels of Redemption personnel that made its way into one of the activated fortresses and described it as being like a living thing, pulsing with power. As the capabilities of the fortresses make them ideally suited to do battle with the Necrons, it is reasonable to suspect that they are yet another leftover from that primordial conflict between the Old Ones and the C'tan and their Necrontyr allies, although given the dates for construction that Imperial experts attached to them and similar structures, it is equally likely that such an apparent connection is merely illusory and their origins are not directly related to that conflict. If this is the case, it suggests the existence at some point of a vast and previously unknown empire of a very technologically-advanced species.Though the identity of the builders of these technical marvels remains a mystery, it has been suggested by certain Imperial savants that they were constructed by the Old Ones or the Aeldari for use in their ancient war with the Necrons. Indeed they are obliquely mentioned in Aeldari Mythology as the "Talismans of Vaul," objects of great fear and revulsion.

The Primaris Psyker Aradia is able to use her precognitive abilities to make other players more effective. Her unique action, Psychic Boost, will help your team succeed on crucial actions. Mind over matter and all that.It’s ‘dreaded’ for a reason – the Ambull hits hard and won’t go down easily either! It also has two handy abilities that enable it to rapidly heal and relocate across the battlefield at great speed. Despite these dangers, many recent expeditions to explore the fortress and plunder its wonders or even finally gain control of its immense power have been attempted. Among those individuals currently on Precipice seeking their own destinies within the fortress are such notables as the Rogue Trader Janus Draik, the Navigator Agent Espern Locarno, the Ecclesiarchy Priest Taddeus the Purifier, the Aeldari Ranger Amallyn Shadowguide, the Kroot mercenary Dahyak Grekh, the ancient Man of Iron UR-025, the Chaos Lord Obsidius Mallex and the Ork Freebooter Skarburn Zapdakka.

Prologue mission "Light in the Dark" including exclusive artefact card (Blessed Aquila) - White Dwarf December 2018 The great Craftworld Aeldari Farseer Eldrad Ulthran boarded the fortress, attempting to remove the taint of Chaos and return the fortress to Aeldari control. As the fortress had been possessed by a portion of the mind of the Chaos God Slaanesh, Eldrad's body was destroyed, but his mind remained trapped within the construct. Both of the new models have rules for Warhammer 40,000 too. The Traitor Commissar is able to ‘encourage’ a nearby unit of Traitor Guardsmen… But the galaxy is a vast and lonely place. For every sector abuzz with life, there are countless more that are dead zones. Even as wars reach into every corner of the galaxy, great swathes still lie silent, untouched and empty. Each of these explorers offers fresh new ways to play the game. Rogue Trader Murad, for instance, is a gunslinger with paired ‘negotiating’ pistols that unleash a deadly fusillade of shots with unerring accuracy.Traveling to the Fortress itself requires a small and nimble vessel. Near the structure is a small way-station known as Precipice, inhabited by a ragtag crew of explorers and scavengers from across the galaxy and consisting of a variety of races.



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