Games Workshop Citadel - Layer: Sons Of Horus Green (12ml)

£9.9
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Games Workshop Citadel - Layer: Sons Of Horus Green (12ml)

Games Workshop Citadel - Layer: Sons Of Horus Green (12ml)

RRP: £99
Price: £9.9
£9.9 FREE Shipping

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Color Space Conversions Decimal 8686182 Binary 10000100, 10001010, 01100110 Hexadecimal #848a66 LRV ≈ 24.0% Closest short hex #886 ΔE = 2.019 RGB rgb(132, 138, 102) RGBA rgba(132, 138, 102, 1.0) rg chromaticity r: 0.355, g: 0.371, b: 0.274 RYB red: 40.000%, yellow: 54.118%, blue: 42.353% Android / android.graphics.Color -8091034 / 0xff848a66 HSL hsl(70, 15%, 47%) HSLA hsla(70, 15%, 47%, 1.0) HSV / HSB hue: 70° (70.000), saturation: 26% (0.261), value: 54% (0.541) HSP hue: 70.000, saturation: 26.087%, perceived brightness: 51.988% HSL uv (HUSL) H: 93.996, S: 40.603, L: 56.130 Cubehelix H: -294.735, S: 0.242, L: 0.519 TSL T: 1.065, S: 0.058, L: 0.518 CMYK cyan: 4% (0.043), magenta: 0% (0.000), yellow: 26% (0.261), key: 46% (0.459) CMY cyan: 48% (0.482), magenta: 46% (0.459), yellow: 60% (0.600) XYZ X: 21.002, Y: 24.042, Z: 16.102 xyY x: 0.343, y: 0.393, Y: 24.042 CIELab L: 56.130, a: -8.622, b: 18.598 CIELuv L: 56.130, u: -1.781, v: 25.496 CIELCH / LCHab L: 56.130, C: 20.499, H: 114.871 CIELUV / LCHuv L: 56.130, C: 25.558, H: 93.996 Hunter-Lab L: 49.033, a: -9.349, b: 14.852 CIECAM02 J: 45.781, C: 18.464, h: 112.519, Q: 133.307, M: 16.147, s: 34.803, H: 138.343 OSA-UCS lightness: -9.961, jaune: 2.865, green: 1.273 LMS L: 23.104, M: 26.132, S: 16.225 YCbCr Y: 129.472, Cb: 113.084, Cr: 127.922 YCoCg Y: 127.500, Cg: 10.500, Co: 40.500 YDbDr Y: 132.102, Db: -45.288, Dr: 0.186 YPbPr Y: 134.130, Pb: -17.310, Pr: -1.344 xvYCC Y: 131.194, Cb: 112.794, Cr: 126.819 YIQ Y: 132.102, I: 7.991, Q: -12.470 YUV Y: 132.102, U: -14.812, V: -0.090 Okhsl h: 115.636, s: 0.297, l: 0.557 Okhsv h: 115.636. s: 0.229, v: 0.573 Okhwb h: 115.636, w: 0.442, b: 0.427 Oklab l: 0.619, a: -0.023, b: 0.047 Oklch l: 0.619, c: 0.052, h: 115.636 Munsell Color System 5GY 5/4 ΔE = 5.413 Brand Color Zootool ΔE = 11.387 Random Colors

Erebus gifted the weapon to the Chaos-corrupted form of Temba who the Warmaster had left behind on the Feral World of Davin sixty Terran years before. Temba had turned to the worship of Nurgle in the interim, being transformed into a bloated mutant and killing off most of his Imperial Army garrison in the process, transforming them into undead Plague Zombies that the newly renamed Sons of Horus were forced to mow down in waves.

World Eaters

Apply ‘Lupercal Green’ from Forgeworld’s airbrush paint range to the entire model. This can be done with several layers by brush or by airbrush as shown in my photo. The Luna Wolves are said to have originated from a world called Cthonia; this planet allegedly existed in one of Terra's closest neighbouring star systems. Being within reach even for non-warp spacecraft, Cthonia had been colonised, built upon, tunneled and mined out most likely since the dawn of space travel. As such, all natural resources had been stripped away and used up millennia before the arrival of the Primarch Horus Lupercal, and the ancient mining technology had long since been rediscovered and removed by the Adepts of Mars. The planet that remained was largely redundant and abandoned, completely riddled with catacombs, crumbling industrial plants and exhausted mine-workings. It is noted as no longer extant in current Imperial records, believed to have cataclysmically lost geo-structural integrity in the centuries after the Horus Heresy. Many put this down to the fact that the planet was tunneled and mined right though to the (dead) planetary core, but there is much conjecture that Cthonia was deliberately destroyed, by person or persons unknown. [1] The XVI th Legion was originally a flexible fighting force, able to adapt to almost any combat situation. The Legion possessed an efficient chain of command, which fell into disarray after its primarch, Horus, was killed during the Battle of Terra. In the years immediately following the end of the Horus Heresy, the Sons of Horus' discipline broke down completely, as the Legion dissolved into a number of competing warbands of

At this point the model is ready for its transfers to be applied. But before we do this the whole model is coated with Citadel’s ‘Ardcoat’ gloss varnish. This will allow your transfers to adhere to the model more easily and is essential for the next couple of steps.Like most of the embryonic Space Marine Legions, the XVI th Legion drew all of its first recruits from the Terran population. Though it is difficult to be certain based on the existing Imperial records from this lost time, there are indications that many of the XVI th Legion's early intake came from the hunter clans of the Jutigran Bowl and the Samsatian sub-plate slums. Perpetual conflict and the harshness of life on the desolate margins of Terran society had given these people the hard edge of ruthlessness and independence that would serve a Space Marine well. With the green completed, this allows you to move onto painting the model’s other details and any additional weathering! Few other Legions could match their achievements and of those that could, few could rival the XVI th Legion for the brightness with which their victories shone. Spread across hundreds of expeditionary fleets and on countless battlefields, the Luna Wolves broke the enemies of the Imperium and pushed the Great Crusade forwards. It was on the moon of the Feral World of Davin that Horus' fate was sealed. This was the second time his Legion had been posted to this world; after the previous visit sixty standard years earlier the Luna Wolves had adopted the native Davinite institution of warrior lodges. Though these lodges had begun as simple fraternities of warriors, their secretive nature handed Lorgar, the primarch of the Word Bearers Legion and his First Chaplain Erebus, the tool they needed to manipulate Horus towards the service of the Chaos Gods. One thing that appealed to me in their Warhammer Fantasy incarnation was their more outlandish engineering exploits – Flame Cannons, Organ Guns, and (arguably an early concept for ‘sky dwarfs’) the humble yet spectacular Gyrocopter . My army was full of these weapons of war, and they regularly did battle across our living room carpet against my brother’s Lizardmen army .

Held together by Horus' personal charisma and brilliance as a leader, the command structure of the Luna Wolves and then the Sons of Horus proved highly effective, adaptable and resilient. Combined with the XVI th Legion's skill in rapidly concluding campaigns, it allowed the Legion to flow from one victory to another, forming and reforming to meet each new challenge. Each Son of Horus knew his capabilities and the capabilities of those around him, both by given rank and personal repute, capabilities that were enshrined in a hierarchy determined by deeds rather than the demands of formality. This is an absolutely stunning and inspiring guide to painting the Sons of Horus. I am very excited to share it with you. Even Horus, a generalist and a pragmatist, upon being given command of his Legion is thought to have adopted new squad formations after having seen their effectiveness in other Legions. For example, it is noticeable that until the Lactrical Onslaught the number of Storm Shield-equipped Breacher Squads was relatively low in the XVI th Legion. The contributions of such units amongst the forces of the Imperial Fists cannot have escaped his notice. The senior-most Captains comprised the Legion's Mournival, the quartet of Astartes who served as Horus' closest advisers and companions within the XVI th Legion and who existed outside the regular command structure. Before the outbreak of the Horus Heresy, the final Mournival of the Sons of Horus included Captains Garviel Loken, Horus Aximand, Tarik Torgaddon and Ezekyle Abaddon. The Mournival served as an advisory body to Horus in both military and political matters, but in truth its members held no formal power above that of the other company Captains. Like all of his brothers, Horus Lupercal was shot into space as a mere babe – but he didn’t go far. The future Warmaster landed near the Sol System, on Cthonia – a thoroughly unpleasant and entirely lawless world, riddled with abandoned mining tunnels and endless, bloody gang warfare. If you think Necromunda’s bad, trust us – it’s got nothing on Cthonia.The Sons of Horus were initially the most aggressive Legion against the Imperium, as if to atone for their previous cowardice on Terra or perhaps to attempt to 're-prove' that they were still the best Legion. The Sons dedicated themselves not to one single Chaos Power but constantly shifted their allegiance to whatever god suited them at the time. Marines willingly became possessed by the Chaos Gods' daemons; with every change in loyalty, the daemons of the rejected god abandoned the hosts, leaving them lifeless husks. The once great Legion constantly dwindled in number, until they neared extinction. Eventually the desperate experimentation and research by the Legion's Sorcerer-Librarians uncovered a method of possession that did not destroy the mortal host, saving the Legion. [1] Soon, the Sons of Horus were regrowing in strength, and intended to reassert their former position as predominant legion among the Traitors. [25a] The configuration of squad types within a company varied as widely as its strength. Some were comprised almost exclusively of Tactical Squads with a few Support Squads. Others were an eclectic mix based on the varied requirements of different campaigns and the will of Horus. By way of example, the 17 th Company, known as the Hesperus Guard, had a standard strength of 205 Space Marines at the time of the virus-bombing of Isstvan III. In the days that followed his miraculous recovery on Davin's moon, Horus' officers detected a change in his character. The Warmaster proceeded to use the warrior lodge present in the XVI th Legion to begin to subvert his officers and their Astartes to the service of the Dark Gods and to build support for his plan of rebellion against the Emperor. Records, tainted as they may be, place the Sons of Horus at a fighting strength of approximately 130,000-170,000 Space Marines in the period leading up to the Isstvan III Atrocity. Although the figure may have been higher, this estimate would also tally with more general assessments of the Sons of Horus Legion being in the upper quarter of the Legions in terms of the Space Marine manpower available to them.

Now I use ‘Testors Dull Cote’ matt varnish to dull down the gloss and protect the model. Once this has dried I then sponge on Citadel’s ‘Rhinox Hide’ to the edges of the armour panels to create a worn and chipped effect. On his return, the boy was scolded by Khaggedon for not slaughtering them all like a proper ganger – and as snooping mechadendrites approached their stronghold, his doomed father offered Horus a way to truly earn a fancy new kill-name. He asked the young warrior to kill him. Nergüi obliged, catalysing his transformation into a true Primarch – and Horus was born. Talk about foreshadowing.The Triumph at Ullanor, an ancient mural portraying the gathering of the brother-primarchs at the Triumph of Ullanor; from left-to-right: Sanguinius, Mortarion, Magnus, Angron, Jaghatai Khan, Lorgar, Rogal Dorn, Horus and Fulgrim In other Space Marine Legions a company would form part of further layers of hierarchical military organisation, variously referred to as battalions, cohorts, chapters, regiments or by any number of other titles. Horus seems to have preferred to avoid this extra layer of fixed organisation, which eroded over time in the Legion and was largely academic by the time of their transition to become the Sons of Horus.



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