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The Legend of Zelda - The Wind Waker [Ltd. Edition inc. 2 Game Bonus Disc] (Gamecube)

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You have controlled the wind and crossed the seas, and here, near the end of your quest, the power of the gods has been bestowed upon you... Surely, from this moment on, you shall be known as the Hero of Winds... Link! Hero of Winds! Go forth! To Hyrule! To Zelda's side!" — King of Red Lions ( The Wind Waker) The Wind Waker, at first glance, looks less mature than previous installments of the series, but many consider it to be quite emotional, mainly because of the expressiveness of characters, who actually show facial expressions in regards to a situation. [72] However, one may also have interpreted this as a loss of subtlety. Additionally, its graphical style is said by some to evoke the spirit of the older 2D games more than the N64 games did, [73] as this was very difficult to see in the N64 games because of technology constraints. Some also consider the Eastern-inspired music score to have helped recreate the atmosphere of the earlier games. [73] Teetsel, Sarah (August 2015). Musical Memory of the Player, Characters, and World of The Legend of Zelda Video Game Series (PDF) (Master of Music thesis). Bowling Green University . Retrieved June 29, 2016.

Fahs, Travis; Thomas, Lucas (September 26, 2013). "Toon Link from Zelda: Wind Waker joins Super Smash Bros. Wii U/3DS roster". VentureBeat. Archived from the original on May 29, 2016 . Retrieved July 11, 2016. My Triforce of Power is resonating! Ha! At long last, I have found you... Princess Zelda!" — Ganon ( The Wind Waker) This Week In Sales: Zelda: Wind Waker HD Fails To Impress". Siliconera. October 2, 2013 . Retrieved October 2, 2013.

The short answer here is: If you have a Switch, you can (or will soon be able to) play 10 of the 15 main story games. The longer (and most unlikely) answer is: The surest way to be able to play all Zelda games is to already own physical copies (or find physical copies) of the games along with the consoles they were released on — but, if that’s the case, this guide really isn’t for you (and we are jealous). You are the true heir of the royal family of Hyrule...the last link in the bloodline. You are Princess Zelda." — Daphnes Nohansen Hyrule ( The Wind Waker) Development continued through late 2002, with targeted release dates of December in Japan and early 2003 in North America. [31] During the final stages, two dungeons that fell behind schedule were cut and replaced with a quest to recover Triforce pieces around the Great Sea. Elements of these dungeons were recycled for later Zelda games. [17] On October 15, 2002, Nintendo revealed the game's Japanese subtitle, Kaze no Takuto ( Wind Baton), to emphasize the role of wind in the game. [31] The company announced the English title, The Wind Waker, on December 2 the same year. [32] In the gap between the Japanese and North American releases, the designers reworked some segments, notably shortening the lengthy Triforce quest. [33] [34] Music [ edit ] Harris, Craig (May 23, 2002). "E3 2002: Zelda GameCube-to-GBA Link Revealed". IGN. Archived from the original on February 13, 2006 . Retrieved January 21, 2006. Yes, surely you are the Hero of Time, reborn... Your time has come... Come now... Stand before me!" — Ganondorf ( The Wind Waker)

A limited edition pak was also released only in Europe. The bundle included a copy of the limited edition version of the game with Master Quest, a GameCube console available in both platinum and purple, and a controller matching the console's color. Overall Game of the Year". IGN. 2004. Archived from the original on April 23, 2009 . Retrieved March 2, 2017. a b c d e f g h i Reiner, Andrew. " Legend of Zelda: The Wind Waker review". Game Informer. Archived from the original on April 27, 2008 . Retrieved December 23, 2008. Otero, Jose (August 22, 2013). "The Legend of Zelda: Wind Waker HD Offers a Definitive Experience". IGN. Archived from the original on August 22, 2013 . Retrieved June 27, 2016.Links Awakening enjoyed a successful remake that could be followed by the Oracle games. Nintendo may be nervous on the sales potential, but again, a 5 year gap between BotW2 and whatever is next is surely the best time for this to happen, if it is going to happen. It's possible this has already been greenlighted by Nintendo. Link yells "Come on!" when he calls Medli, Makar, or a statue. This marked The Wind Waker as the only canon Zelda game to date in which Link has spoken in actual words until the release of Twilight Princess, in which Link can be heard yelling "Giddy-up!" as he rides Epona. In The Adventure of Link, a textbox does say "I found a mirror under the table" at one point, but the Japanese version used no pronouns and is written in much the same way as the "You got" speeches (that is, it's from Link's perspective, but not him speaking). Other characters also speak actual English words, most notably Beedle, who says "Welcome!", "Thank you!" and "Bye!". Helix Sleep. (2023). Top 10 Zelda Games | The Completionist. YouTube. Retrieved July 26, 2023, from https://youtu.be/_mo9zKXjhQA.

During the time of this game's release, the split timeline theory was confirmed by Eiji Aonuma in a summer 2002 Game Pro interview; [77] thus, the confirmed timeline placement for The Wind Waker is after the Adult ending of Ocarina of Time, but in a separate timeline from Majora's Mask and Twilight Princess, which both follow the Child ending. And then there's the NSO. Minish Cap arriving alongside GB/GBA games feels like its just a matter of time. It could even be the next Zelda to arrive on Switch after BotW2 around September 2023 if I had to guess - OR its also a good title to bring in ahead of BotW2 if they feel NSO needs GB/GBA this September.a b c "Official Legend of Zelda GCN Title". IGN. October 25, 2002. Archived from the original on February 7, 2012 . Retrieved June 28, 2016. As previously noted in the above sections, the game makes use of cel-shading graphics. Contrary to popular belief, programming the game with an engine based on this style was more difficult than programming Twilight Princess, after modifying said engine, to favor realistic graphics. [74] The style was influenced by the animated film The Little Prince and the Eight-Headed Dragon, suggested by Yoichi Kotabe, a former illustrator and character designer at Nintendo who also worked in the film. [75] [76] The cel-shaded graphics style was found to mask system limitations well and was later adopted for handheld Zelda games such as Phantom Hourglass. As I’d only played Ocarina of Time before this point (badly, as my enduring fear of Skulltulas lasted longer than my time with the game), I was unaware of the controversy that surrounded Wind Waker prior to its release. Forums were flooded with hate after a demo was played at Nintendo’s 2001’s Space World trade show. Long-time Zelda fans lamented the “childish” cel-shaded art style and even Zelda creator Shigeru Miyamoto “cringed” on first seeing early footage.

Otero, Jose (September 17, 2013). "Smooth Sailing". IGN. IGN Entertainment . Retrieved September 18, 2013. As with most Zelda games, in The Wind Waker Link learns to Warp from one place to another. This time he does so with cyclones, after defeating an important deity named Cyclos. Teetsel, Sarah (August 2015). Musical Memory of the Player, Characters, and World of The Legend of Zelda Video Game Series (PDF) (Master of Music thesis). Bowling Green University. p.6. Archived from the original on February 16, 2017 . Retrieved July 1, 2016. And I am its king: Daphnes Nohansen Hyrule. Link, do you not recognize my voice? Indeed, I am the one who guided you here. I am the King of Red Lions." — Daphnes Nohansen Hyrule ( The Wind Waker)I think it's reasonable to also expect an all new 2D Zelda in the early part of the wait period too - 2025 perhaps, but could be 2024 - it feels like a 2D Zelda should be close. a b c Aonuma, Eiji (March 2007). "The fate of Wind Waker 2". The Legend of Zelda: Twilight Reflections in the Hourglass (Speech). Game Developers Conference. Nintendo World Report. Translated by Bill Trinen. Archived from the original on August 20, 2013 . Retrieved February 24, 2017. The game's most common criticism is the heavy emphasis on sailing, especially later in the game when Link must trek around the ocean to collect Triforce pieces. [33] [69] [71] [72] [77] [78] [79] Gerstmann wrote that while the main quest "starts out in a very brisk manner", by the last third of the game, the "focus on sailing ... is pretty tedious". [79] Edge wrote that the sailing was "convincingly organic", but even with the warp feature, "there remains an awful lot of relatively dull seafaring activity". [71] Others complained about having to use the Wind Waker so frequently to change wind direction. [33] [72] Casamassina wrote that using the device became "a tedious nuisance" and that the inability to skip the accompanying animation was "more bothersome still". [33] Some reviewers enjoyed the sailing; Electronic Gaming Monthly 's Bettenhausen and Greg Sewart appreciated the combat, exploration, and side quests available at sea. [72] Another common criticism was the game's comparatively low level of difficulty. [33] [72] [73] Casamassina wrote that once the player added enough hearts to Link's health meter, "he becomes nearly invincible, which is a true shortcoming as far as we[ sic] concerned". [33]

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