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Maledictions (Warhammer Horror)

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Side effects must be agreed upon by both the injured party and the Witch Doctor. This must be done in OOC, with all options provided. After one (1) use of the voodoo doll, the doll and organic material disintegrate and may no longer be used. Additionally, maledictions are less potent and the duration is reduced to twelve (12) hours. If, however, the Witch Doctor uses the doll with line of sight of the victim, the victim will be afflicted with the full effects of the spell. A Witch Doctor must be at least T3 to use this ability. Fauna: Curses inflicted by this spirit will cause victims to be regretful, overly cautious, slow to understand situations, and/or avoid doing tasks. Normal, sensible medical RP must take place during the ritual, such as tying a tourniquet to the stump of a severed limb to prevent death from blood loss.

Pique the reader’s interest in events to come and compel them to keep reading to see what happens next. Add Plot Twists Fauna: Curses inflicted by this spirit will cause victims to have diminished abilities in engineering, machinery, and construction, and/or their constructions under the curse are unstable. Flora: Curses inflicted by this spirit may cause flora and soil to have corruption, taint, and/or diseases.La plupart des cultures croient que les malédictions sont négatives et peuvent entraîner des blessures psychiques telles que des folies, pertes de mémoire ou des attaques sur le corps physique telles que des brûlures mystiques, des maladies incurables ou pire la mort. A minimum of three (3) different Ingredients are required to initiate a ritual. MC Representation of the items are mandatory. A proper setting that represents the spirit where the ritual takes place counts as one (1) Ingredient. An example would be having a fire set up where the ritual is taking place. Ingredients must be disposed of mechanically after use. Mere mortals are confronted by the reality of eldritch entities they can barely understand and become playthings of the ancient star-gods known as the C’tan, or the innumerable daemons of Chaos. Fauna: Curses inflicted by this spirit will cause victims to have fear, insanity, paranoia, and/or frightful hallucinations. Arms/Hands: Numbness, no/low motor skills, trouble gripping things, tingling sensation, loss of sensation.

Flora: Curses inflicted by this spirit may cause flora to bloom and function only at either dawn or dusk.Appears as a giant staring eye. He provides knowledge at the cost of sanity. The Spirit knows all, but will only give away part of his knowledge upon request at the cost of a high price. Speaking with him is often referred to as bargaining with a demon. Cursed Healing : A physical healing ability that consists of good effects, though also contains nasty side effects. These side effects are permanent. Fauna: Curses inflicted by this spirit will cause victims to act mischievously or thievish, experience hallucinations and illusions, become unawareful, or gullible. Flora: Curses inflicted by this spirit will cause flora and soil to become stagnant in growth, decay faster, and/or infertile. Flora affected by Arwa will not seed. Include details that purposefully mislead the reader and prevent them from predicting the outcome of the story. Borrow From Your Influences

Richard: With the nights starting to draw in, a whole new season of horror is nearly upon us, making this the perfect time to hold the first-ever Warhammer Horror-themed Open Submissions window!

Flora: Curses inflicted by this spirit may cause flora to act in overly optimistic ways such as attempting to grow during winter, or likewise act too pessimistic and not bother attempting to grow leaves in the height of spring and summer. The victim must be present at the ritual for a direct curse, being able to OOCly see your actions as you conduct the ritual before you finish. The poison effect inflicted on victims must be non-lethal and the curse only inflicts the poison as an effect, multiple curses would not act like multiple poisonings. Fauna: Victims become obsessed with offering sacrifices of blood, building shrines of bones, consumption of flesh/ carving of flesh, whether it be their own or others.

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